40 Attack Damage 500 Health 4% Movement Speed Basic attacks on-hit against any enemy grant a stack for 10 seconds, stacking up to 5 times. At maximum stacks, or 4 stacks, your next basic attack against a champion, epic monster, or structure consumes all stacks to deal [120% for Melee | 84% for Ranged] base AD (+[5% for Melee | 3.5% for Ranged] maximum health) bonus physical damage, increased to [300% for Melee | 210% for Ranged) base AD (+[10% for Melee | 7% for Ranged] maximum health) against structures. Allied siege minions siege minions and super minions super minions within 1050 units gain [70−130 for Melee | 35−65 for Ranged] bonus armor and bonus magic resistance (depending on level), as well as 10% increased size.